@startuml
sprite $dragon [48x48/16] {
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0000000000000000000000000000AFFFFFFFFFFFFFFFD000
00000000000000000000000000001DFFFFFFFFFFFFFFF200
000000000000000000000000000002EFFFFFFFFFFFFFF400
0000000000000000000000000000002DFFFFFFFFFFFFF500
00000000000000000000000000023346FFFFFFFFFFFFF300
0000000000000000002468ACDFFFFFFFFFFFFFFFFFFFE000
000000000000369BDFFFFFFFFFFFFFFFFFFFFFFFFFFF8000
000000037ADFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000
00059CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF30000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC200000
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB50000000
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}


!define FA5_DRAGON(_alias) ENTITY(rectangle,black,dragon,_alias,FA5 DRAGON)
!define FA5_DRAGON(_alias, _label) ENTITY(rectangle,black,dragon,_label, _alias,FA5 DRAGON)
!define FA5_DRAGON(_alias, _label, _shape) ENTITY(_shape,black,dragon,_label, _alias,FA5 DRAGON)
!define FA5_DRAGON(_alias, _label, _shape, _color) ENTITY(_shape,_color,dragon,_label, _alias,FA5 DRAGON)
skinparam folderBackgroundColor<<FA5 DRAGON>> White
@enduml